$55
A collection of looks inspired by Kodak Vision3 motion picture film stocks, developed using reference charts and other data sets from 250D and 500T negative stocks and 2383 print stock. Classic cine-moodiness sprinkled with a little extra seasoning.
The Photo Edition includes versions for Capture One, Lightroom, Adobe Camera RAW and Photoshop, Affinity Photo, more.
The Video Edition includes LUTs for scene referred and display referred workflows, camera to output transform/look all-in-one LUTs, as well as monitor/camera loadable monitoring LUTs.
Photo and Video Editions are available separately or as a bundle at a discounted price. You can find the photo/video bundle here.
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Scene Referred LUTs
Display Referred LUTs
Camera to Output transform/Look all-in-one LUTs
Monitoring LUTs
User Guide
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Film stocks vary in their final look due to many variables in the processing pipeline such as their photochemical development treatment, scanning process, printing or alternative negative to positive conversion if not using a traditional print stock, so not only is an empirical 1:1 match not actually all that possible but it also wasn’t my intention with this set of looks. I wanted to take all of my favorite characteristics of these film stocks, refine or exclude the things I don’t love so much about them and build a library of variations to reflect some of the rendering possibilities. I also included some personal preferences for how to color grade these stocks during the digital intermediate stage such as some color palette tweaks and skin tone refinements. I named it Vision4 to represent an evolution onward from Vision3.
The emulations were built using third party and custom tools that utilize advanced color science to allow for more nuanced manipulations of the color gamut using the cleanest methods possible so there is no breaking or artifacting of the image. The built-in tools in raw conversion software and even the color grading tools in most nonlinear editors for video aren’t based on math that allows for broad stroke, clean look development and they also tend to perform their operations in a way that looks very digital and... meh. Lots of testing and revisions were done on an obscene amount of images/footage and a year and a half of real world use before release.
A challenge I also wanted this product to solve was to more easily maintain consistency in the look between photo and video assets from the same project. Different toolsets, working color spaces and gamma curves often make it difficult to make these mediums have a cohesive look when working on a project that has both photo and video. The Video Edition also includes monitoring LUTs (Lookup Tables) to be able to monitor through the look during capture, allowing for lighting and production design decisions to be made on set while viewing through the context of the look, providing another level of control and consistency during production.